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Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]
Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]
Magic: The Gathering
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Set: | Innistrad: Midnight Hunt |
Type: | Creature — Human Rogue Werewolf |
Rarity: | Rare |
Cost: | {1}{U} |
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Reverse Type: | Creature — Werewolf |
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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